After Underwhelming Release, BioWare vows to Improve ‘Anthem’
After so much hype and excitement, the BioWare video game, Anthem, caused many to be severely disappointed. Company general manager, Casey Hudson, wrote in a post where the beginning aspects have been challenging, to say the least.
You can read their full post:
Whew. How’s everyone doing out there? It’s been a wild ride these last few weeks. On the one hand it’s been a rougher launch than expected. But then as I think back we also knew that big new online games tend to hit some kind of problem once they go live, so as much as we tested and prepared to make sure everything was ready, we were also ready for the possibility that unexpected issues might arise at launch. And we continue to be committed to responding to them.
We launched a game that so many of you tell us is really fun at its core, but we also had a degree of issues that did not reveal themselves until we were operating at the scale of millions of players. We were of course very disappointed about that, as were many of you. I’ve been in there playing with you since those early days (I’m a Ranger in Edmonton Oilers colors!) and it makes me sad to hear about any issues that would hold someone back from fully enjoying the game. I take that very personally, and it’s been our top priority to get improvements out to you in the fastest, safest way.
In these first few weeks, our Live team has worked hard on that, delivering over 200 improvements through patches and live updates, across stability, loot and progression, customization, and more.
We also continue to listen to your feedback, with more improvements to endgame loot and progression, game flow, and stability and performance coming soon – so there’s a lot more work that we intend to do. This is all a learning experience for us, and as we work to make sure the game is improved and perfected, we can’t emphasize enough how much we appreciate you staying with us. Especially because the next stage is where things really get exciting.
As we move through this most difficult period of launching a new game and IP, we are also working on the things that will really show what Anthem is capable of – a series of world events, new story content, and new features, that all build towards the Cataclysm later this spring.
But we understand there is skepticism out there. We hear the criticisms and doubts. But we’ll keep going anyway, working hard every day on Anthem – an ever-changing world, constantly improving and growing, and supported well into the future by our team of passionate developers.
With Anthem we’re trying something a little different than we’ve done before. And likewise our upcoming games will be different from Anthem. But with everything we do, we focus on staying true to our mission, creating worlds that inspire you to become the hero of your own story. So what’s most important to us is you, the players who have supported us in this journey. And we’re excited to prove that with Anthem, the best is yet to come.
Casey – Anthem Post Launch Update
We have seen this same situation time and again from once beloved concepts of Sea of Thieves to No Man’s Sky, where these games all look so fantastic and fun, but when the consumer gets their hands on them, there are too many issues. Whether this is a result of too early of a release or too much ambition, it’s unknown.
Anthem promised fans the elements of an RPG, while looking like and trying to play like Destiny. Once again, this is a BioWare product, who are known far and wide for their immersive single player story telling. Unfortunately, they decided that they would let their greatest strength take a back seat for multiplayer action.
While I always applaud game companies for taking risks, it feels as though Anthem is simply a copy of Destiny. Which is disheartening because we know that Destiny is where we can go for great co-op content already. The story itself is also not nearly as good as we have seen from BioWare, in the past.
Anthem isn’t completely horrible and is in no way a bad purchase but it is going to need a lot of love from its creators, if they want the trust and money of their fans again.
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