Guns of Glory: A Mobile Game with Muskets, Zeppelins, Vampires, and more!

Imagine if Pirates of the Carribean, Hamilton, and Penny Dreadful all had a baby together and it was a mobile game. That is pretty much what Guns of Glory is and it is awesome. I had originally downloaded the game because of a promotion from Warhammer: Chaos & Conquest that if I get to a certain level in this game then I am rewarded with a ton of Warhammer: C&C resources. It did not take long for me to fall head over heels for the game as the aesthetics alone drew me in. 

When I first downloaded the game, I assumed there would be the traditional base building, resource gathering, and a touch of PvE/PvP via sending armies out to combat foes. While I was right, there were also whole other aspects of the game that I did not expect and have yet to see from another mobile game. 

One of which is the “Creation” adventures where you stumble upon a secret laboratory at the edge of your base and find an undead abomination that is loyal to your character. 

Together, you dive into the darker parts of your kingdom in order to uncover a sinister plot devised by the creator of these horrors while also coming upon loot you can use in the overall game. You can tell that a lot of love went into creating Guns of Glory by just how much detail is in it. From the artwork to the base building, a lot of it is well thought out. The world map features real players, unique PvE monsters, and various resource hubs that you can send your armies out to.

The core base building is very similar to most in the genre where you wait for resources to generate, spend it on upgrades, wait for the upgrades to process and then move on. You can always purchase resources with real money or earn them by playing the game. I spent no money on this game and was able to level fairly fast to the point where I unlocked a majority of the content. 

It is the selling point of a mobile game to be able to whip it out and on a bus ride or 15-minute break, play it, and make modest progress. That way you remain entertained while not being required to dedicate multiple hours at once. However, if you really enjoy a game, you want to spend as much time as you can playing it and for a lot of mobile games it can be a sort of glass ceiling where you can only really play so much and then are required to wait until buildings upgrade or resources generate. Thankfully in Guns of Glory there is also something to do that way you can play as much or as little of it as possible. 

I personally enjoy the creation adventures mixed with hunting monsters on the map since both are engaging and yet challening and all the while the core game is still going.

The aspect of the game that I did not enjoy is the fact that it can be overwhelming at first. The UI is flooded with icons and all of them do different things, it took me a good few sessions in order to understand the core mechanics and still, there are certain features I don’t quite understand. You can tell that users who drop money on the game will be the most powerful and that isn’t too much of a surprise but still unfortunate. Having the ability to unlock all features through hard work and dedication would be the best method but I suppose the developers need to make their money somehow! 

I recommend Guns of Glory to anyone who is looking for a new game to play with a bit more engagement than normal. It has great aesthetics, lore, gameplay, and so much more! Despite hitting the required level to gain the resources I initially wanted in Warhammer: C&C, I kept Guns of Glory and still actively play!

 

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Chicano | Fighting/Writing for Diversity | DM since 08 | Anime Lover | Site: https://www.thegeeklyfe.com | info@thegeeklyfe.com | http://twitch.tv/that_deangelo | https://linktr.ee/deangelomurillo

Review

3.5
Guns of Glory

Chicano | Fighting/Writing for Diversity | DM since 08 | Anime Lover | Site: https://www.thegeeklyfe.com | info@thegeeklyfe.com | http://twitch.tv/that_deangelo | https://linktr.ee/deangelomurillo

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