Mighty No. 9 Delayed Once More

Mighty No. 9 Delayed Once More

I received Mighty No. 9, the Megaman-like, crowdfunded platformer, on June 29, 2015 as a birthday gift. Although it was originally scheduled to launch in April, the game wasn’t coming out until Sept.15 due to bugs. However, I was aboard the hype train and I couldn’t wait to get it in my hands. In August that same year, the game was delayed to February 9th of 2016, once again due to a number of issues.

I can understand pushing the game back to better polish the overall product to ensure consumers receive a great game, I really do. However, when the number of delays exceeds even the first one, it shakes the entire fan base to the core when it comes to consumer confidence. It’s just sloppy. As if the situation was not bad enough, on January 25th of 2016, the day prior to the writing of this article, it was announced that there was yet another delay. This time due to ‘…bugs inside network modes, and specifically problems with matchmaking.’ This delay seems unnecessary and ridiculous in my opinion.

They could have released the game without the extra online features, and just offered an update later on. Especially since the game was funded by fans through Kickstarter. I have no doubt that fans will still play the game, but the hype for it’s release is dying down at a rapid pace due to poor estimation of time to completion. I find myself quite frustrated with the game and slight regret my friend spent their hard earned money on a product that is taking far too long to release.

CEO Keiji Inafune expects the new release date to be sometime in Spring 2016.

If you would like to read the statement released by the company here it is:

To the fans eagerly awaiting the release of Mighty No. 9,

Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.

Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.

Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.

For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.

Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.

Keiji Inafune

Via

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What are your feelings towards Mighty No. 9 and it’s many delays?

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Tony AKA Powerforce is the master of playing Fox on Super Smash Bros, he loves him some JRPGs and can not get enough of indie games. Rumor has it that he is actually creating his own game! He is a solid guy in real life and will slit your throat in a table top RPG. Great guy! Loves dogs!

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