Vault Comics is thrilled to announce World of Darkness: Crimson Thaw, a multi-property World of Darkness event that spins out of Vault’s smash hit Vampire: The Masquerade comic book series. In World of Darkness, there is more lurking in the shadows than just vampires, and this event will shine a light on just what else hides in the night.
The World of Darkness: Crimson Thaw event will be told by a murderers row of the best comic creators working today. The series is written by Jim Zub, Tim Seeley, Blake Howard, Tini Howard, & Danny Lore, drawn by Julius Ohta, colored by Addison Duke, lettered by Deron Bennett, and designed by Tim Daniel. The series will feature covers from legendary horror artists Aaron Campbell and Joshua Hixson.
In World of Darkness: Crimson Thaw, Cecily Bain has become everything she never wanted as The Prince of the Twin Cities. But her rule over a fractured, backbiting vampire court is interrupted by an intruder—something big, hairy, and full of teeth. For over a century, werewolves of the Twin Cities have protected their blessed places from threats both physical and spiritual. When vampires under Cecily rule move in on one of these precious sites, it’s a declaration of war, one that Tyrell ‘the Stainless’ Stinar and his ferocious pack will avenge at any cost.
The three-issue event will launch in September 2021. Making the series even tastier for fans of Vampire: The Masquerade, each issue of World of Darkness: Crimson Thaw will include exclusive gaming material for Vampire: The Masquerade 5th Edition of the tabletop RPG from Renegade Game Studios, allowing players to actually play the events of the series in their own games.
“The World of Darkness has ignited my imagination for a long time and working with our incredible team to write this Kindred-Garou throwdown brought all those feelings back in such a wild way,” said Jim Zub. “Crimson Thaw is big, bloody and oh so memorable, and I can’t wait for readers to see what we have in store.”
“The best part of working on Vampire: The Masquerade has been collaborating with all the other creators and editors, almost like playing the greatest monthly RPG session ever,” added Tim Seeley. “Adding my old friend Jim Zub, awesome new talent Danny Lore, and a ton of werewolves just makes the game that much more engrossing, scary, and fun.”
The Paradox-Vault pact was forged by Joe LeFavi, CEO of Genuine Entertainment, LeFavi is responsible for various extensions of the World of Darkness franchise this year including the Vault comic book series and the Vampire: The Masquerade expandable card game from Renegade Game Studios. Vault is represented by Matt Sugarman of Weintraub Tobin.
ABOUT PARADOX INTERACTIVE:
The Paradox Interactive group includes development, publishing, and licensing of games and brands, consisting of a portfolio of more than 100 titles created both internally and by independent studios. Paradox owns an array of award-winning and top-selling brands including Cities: Skylines, Stellaris, Crusader Kings, Age of Wonders, and many more games available on PC and console platforms. Paradox is the owner of the World of Darkness IPs.
From the company’s start in 2004, Paradox has published its games worldwide, with top markets including the USA, UK, China, Germany, France, and Russia. Today, over four million gamers play a Paradox game each month with a global community reaching over ten million registered Paradox users.
Paradox Interactive AB (publ)’s shares are listed on Nasdaq Stockholm First North Premier under ticker PDX. FNCA Sweden AB is the company’s Certified Adviser. For more information, please visit www.paradoxinteractive.com.
ABOUT VAULT COMICS:
Vault publishes original, creator-owned science fiction, fantasy, and horror comics and graphic novels, from both emerging and established creators.
Creating science fiction, fantasy, and horror requires confronting the new, the bizarre, the unimagined. In these genres, creators can break the established order, dissolve conceptions of social identity, and give voices to the silenced. They can ask hard questions, and if they are brave, venture bold answers. Beyond the page, Vault actively develops its library across a wide range of media, including film, television, audio productions, and video games.
Founded in 2016 by Damian Wassel (CEO), Adrian Wassel (CCO), Nathan Gooden (Art Director), and Damian Wassel, Sr. (Co-founder), Vault is a closely-held privately-owned company. Follow Vault on Facebook, Twitter, and Instagram. Contact email@example.com for more information.
ABOUT GENUINE ENTERTAINMENT:
Genuine is a leading producer and brand manager of best-selling, award-winning stories, games, and geekery for beloved genre entertainment brands. An expert in authentic media adaptations and premium licensing programs across all corners of pop culture, we specialize in growing brands and fandoms in new markets alongside best-in-class partners. Managing a dream portfolio of top media companies and intellectual properties, our credits and collabs include the Alien RPG, the Altered Carbon RPG, The Art and Soul of Blade Runner 2049 art book, the Blade Runner: Enhanced Edition video game, The Dragon Prince master tabletop gaming program, the Dune master tabletop gaming program, the Hello Neighbor party game, the Vampire: The Masquerade Rivals card game, and the Vampire: The Masquerade comic book series. Come play at: www.genuineent.com.