World of Warcraft: Time Walking

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World of Warcraft: Time Walking 

It’s an understatement to say that World of Warcraft has changed since their launch in 2004. Since then gamers have been traveling the world of Azeroth, taking a portal to an alien planet, fighting undead on a forgotten continent, saving the world from a giant insane dragon, finding another lost continent filled with Pandas who know kung fu, and now traveling back in time to change history. All of the expansion were tons of fun and brought something new to the game. Unfortunately, no matter how great something is now, we still seem to miss the good ol days.

Well World of Warcraft has an answer to this in patch 6.2! They have introduced, Time Walking.

 In Patch 6.2, we’re introducing seven different weekend events that will run from noon Friday through noon Monday every week. Two of those events will be Timewalking weekends, in which you’ll be able to queue up for a randomly selected old-school dungeon with a new sort of “heroic” difficulty: When you Timewalk these dungeons, you’ll find that your character’s power and gear has been scaled down to a fraction of what they normally are. For the first time in years, some dungeons you outgrew long ago will once more put your skills to the test.

 A good challenge deserves a good reward, so to go along with scaling you down, we’re going through most every piece of loot in each Timewalker dungeon and scaling it up. That’s right, when you Timewalk through Utgarde Pinnacle, take down King Ymiron, and loot his Red Sword of Courage, it will scale up to an item level appropriate for use at your level.

Over the coming weeks, we’ll test Timewalking on the PTR in the following dungeons:

Timewalking will be available to characters who are level 71 and higher for Burning Crusade content, and level 81 and up for Wrath of the Lich King dungeons. It will open up only during certain three-day-long weekend holidays. While Timewalking, your power will be adjusted down to the level of the Heroic dungeon, but you’ll retain all of your skills and talents. We will also be testing additional rewards, such as a level 100 quest that rewards one Seal of Tempered Fate per weekend, so keep an eye on the in-game calendar.

I did not think much of this event when I first heard it but when I queued up with some guildies, I was surprised by how much fun it was to go back and conquer old dungeons that required the use of older strategies like Crowd Control and Threat management. In the present, a lot of the crucial mechanics are not needed to complete raids or dungeons due to making the game more welcoming for newer players. However, the difficulty of the older expansions makes you feel as though you’ve earned the right to loot that incredible piece of equipment rather than watching Youtube while spamming 1 through 4 without any real thought.

I think this is an incredible feature and should be further implemented to accommodate vanilla dungeons, as well as all raids. I know the main focus should be on the current content but nothing measures up to the roots of World of Warcraft in my opinion.

What do you think of the Time Walking events? 😀 Comment below!  

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